Hi, I'm Juha

About

My name is Juha Keränen. I live in good ol' Finland. I've been interested in game development for as long as I can remember and it has strongly colored my whole life. As a kid, I used to make tabletop games. When broadband Internet became more commonplace, I would put together teams and we'd try to create video games. It rarely led to anything finished, but it was educational.

Music, writing, and visual arts have always been a big part of my life. I enjoy creative work but sometimes find it difficult to concentrate on only one thing. I think game design is the one area where multiple talents can help to understand the process from all its different perspectives.

Strong vision is in my opinion important when working on a project, such as a video game. I have strong vision. I can justify my decisions and will defend anything I deem crucial for the product. That being said, I was both the lead designer and producer when we worked on Riptale. Years of game development experience have provided me with a sense of what is crucial and what can be cut in order to ship a game.

I believe that music is one of the most overlooked aspects in game development. Music has always been very important to me, and it can transform a good game into a magical one.

Risks make life worth living. I think that playing it safe will only put people to sleep. When you do something weird it has the potential to either be dumb or amazing. It all depends on how well you can pull it off.

This is me. I have strong beliefs and my own way of doing things. That doesn't mean that I'm incapable of adapting or simply doing what is for the greater good. Finding creative solutions has just always been very interesting to me. I love discovering them and then helping out other people.

Riptale

Riptale is a fast-paced and gory action game. I was the lead designer, producer, and lead artist for the project. I also handled the music, sound effects, level design, writing, web design, video editing, and a lot of the marketing.

Art

Riptale cover. Kumo and his owl friend Midas charging towards a lizard beast.

Twins are part of the legendary Coreal Fire Guard from the Riptale universe.

Lilith. A cover image for a possible future EP.

City of Fedarom. A very old map for a game that was never finished.

The street outside the IM9. A background for a point and click called Splittown.

Music

I've been making music for a long time. These seven tracks are from a selection of hundreds. My aim was to pick music with the most amount of variety.

Master of Galaxy is an instrumental rock piece that draws its inspiration from the awesome 8-bit games of the 90s.

Racing Blood was featured in Riptale as the Underground Forest theme. It's super fast and energetic, just like the game.

Gathering Mist was an orchestral theme for a horror game.

Rhapsody of the Forsaken was of course not composed by me (credit to Michiru Yamane). I merely made my own orchestral version of it.

Led Rain was a small, World War I shmup project that I made assets for. This theme song mixes chiptune elements with a modern drum sound.

Rain of Blades is a synthwave track combined with some ochestral string sections.

Treasure Island tells a horrific, psychedelic story about a ghost ship and its crew in rather few words.

Overcast is a progressive instrumental piece. Out of these tracks it's the closest to a more contemporary style.

Pixel Art

These items were created for a Symphony of the Night type of game. They ended up never being used.

Led Rain II was an idea that we explored for a while. These sprites were for the initial concept.

Some level themes for a twin stick shooter.

Contact

Feel free to contact me about anything. You can find links to my social media profiles at the bottom of the page.